Pitstop II | |
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Cover art |
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Developer(s) | Dennis Caswell and Stephen Landrum |
Publisher(s) | Epyx |
Platform(s) | Commodore 64, PC Booter, TRS-80 Color Computer, Atari 800, Apple II, Virtual Console |
Release date(s) | 1984 (1985 on TRS-80 Coco) Virtual Console |
Genre(s) | Racing |
Mode(s) | Single-player, Two-player |
Rating(s) | |
Media/distribution | Tape, Floppy |
Pitstop II is a racing video game published in 1984 by Epyx.
This video game allows players to race head-to-head on a split screen. It is a sequel to the 1983 Pitstop and was available on many popular platforms of the era.
The game allows players not only race around the track, but requires that they keep an eye on their tires and fuel gauge as well. Players are able to pull in for a pit stop to change tires as well as re-fuel.
The game allows the player to choose from six international race tracks: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.
Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.
This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009 at a cost of 500 Wii Points.[1]